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Skills

Umamusume Speed Skills

111 skills

Speed-boosting skills in Umamusume: Pretty Derby Global — target speed buffs and flat speed gains for Team Trials and Champions Meeting. Ranked by potency, reliability and track dependence. Every skill below is ranked for Team Trials and Champions Meeting with its score per SP, base cost, distance/style, duration, effect, preconditions, activation condition and build notes — in the exact order of the community skills spreadsheet.

Rank key: — from ⍟ essential to ✕ never take. Full explanations on the tier list page.

SkillTT rankCM rankScore/SPBase costDist / styleDurationEffectEffect targetPreconditionConditionWhy
[Run Style] Corners ◯3.85130[Run Style]30.15m/s//Random Point on Random CornerCheap and consistent, they are must-haves
[Run Style] Corners ◎1.85130+140[Run Style]30.25m/s//Random Point on Random CornerCheap and consistent, they are must-haves
[Run Style] Straightaways ◯3.85130[Run Style]30.15m/s//Random Point on Random StraightCheap and consistent, they are must-haves
[Run Style] Straightaways ◎1.85130+140[Run Style]30.25m/s//Random Point on Random StraightCheap and consistent, they are must-haves
[Distance] Corners ◯5.00100[Distance]30.15m/s//Random Point on Random CornerCheap and consistent, they are must-haves
[Distance] Corners ◎2.38100+110[Distance]30.25m/s//Random Point on Random CornerCheap and consistent, they are must-haves
[Distance] Straightaways ◯5.00100[Distance]30.15m/s//Random Point on Random StraightCheap and consistent, they are must-haves
[Distance] Straightaways ◎2.38100+110[Distance]30.25m/s//Random Point on Random StraightCheap and consistent, they are must-haves
Corner Adept ◯2.781802.4 (30s CD)0.15m/s//Random Point on Random CornerConsistent, but expensive Rare ver. has greater speed boost making it more worth to acquire
Professor of Curvature3.33180+1802.4 (30s CD)0.35m/s//Random Point on Random CornerConsistent, but expensive Rare ver. has greater speed boost making it more worth to acquire
Straightaway Adept2.941702.4 (30s CD)0.15m/s//Random Point on any StraightConsistent
Beeline Burst3.53170+1702.4 (30s CD)0.35m/s//Random Point on any StraightConsistent
Ramp Up2.941701.8 (30s CD)0.15m/s//Overtake, during Mid-RaceConsistent. Even better when used in tandem with Tail Held High, Slipstream, and Playtime's Over!
It's On!3.53170+1701.8 (30s CD)0.35m/s//Overtake, during Mid-RaceConsistent. Even better when used in tandem with Tail Held High, Slipstream, and Playtime's Over!
Homestretch Haste2.941702.40.15m/s//In Last Spurt Mode, at Random Point during Last SpurtUseful and (fairly) consistent Last Spurt speed boost, falls short of ◎ because it could activate at the very end of a race
In Body and Mind3.53170+1702.40.35m/s//In Last Spurt Mode, at Random Point during Last SpurtUseful and (fairly) consistent Last Spurt speed boost, falls short of ◎ because it could activate at the very end of a race
Uma Stan3.1316030.15m/s//≥3 Nearby Uma(s), ≥5s after Race StartBest speed skill on longer tracks for non-Front-Runners, can help to release PDM on some longer tracks
Super Stan3.75160+16030.35m/s//≥3 Nearby Uma(s), ≥5s after Race StartBest speed skill on longer tracks for non-Front-Runners, can help to release PDM on some longer tracks
Tail Held High5.0010030.15m/s//≥3 Skill Activations, during Mid-RaceCheap and consistent, though note the condition of requiring 3 skill activations before acquiring it
Slipstream3.131603 (30s CD)0.15m/s//≤2.5m behind Uma infront for ≥3s, ≥10s after Race StartConsistent and facilitates overtaking when activated
Playtime's Over!3.131603 (30s CD)0.15m/s//≤2.5m ahead of Uma behind for ≥3s, ≥10s after Race StartConsistent and improves Uma's capacity to maintain her placement
Ignited Spirit SPD2.502001.80.15m/s//Random Point during Mid-Race1.8s isn't very long and it costs 200 base SP
Burning Spirit SPD3.00200+2001.80.35m/s//Random Point during Mid-Race1.8s isn't very long and it costs 200 base SP
Ignited Spirit GUTS2.502001.80.05m/s & 0.1m/s²//Random Point during Late-RaceGood random Late-Race accel but in the game's current state, this skill's effect is likely 80% (when Total Guts ≤ 1200) or 90% (when 1200 < Total Guts ≤ 1600)
Burning Spirit GUTS3.00200+2001.80.25m/s & 0.3m/s²//Random Point during Late-RaceGood random Late-Race accel but in the game's current state, this skill's effect is likely 80% (when Total Guts ≤ 1200) or 90% (when 1200 < Total Guts ≤ 1600)
Risky Business4.171201.80.25m/s & -[Random]% HP//Random Point in Second Half of RaceThis skill can completely kill your stamina, it's definitely not worth it unless you're trying to do some niche strat
Fast-Paced2.78180Front Runner30.15m/s//First Half of the Pack, at Random Point during Mid-RaceConsistent with easy conditions. Helps Front Runners maintain/regain their lead during the Mid-Race
Escape Artist3.33180+180Front Runner30.35m/s//First Half of the Pack, at Random Point during Mid-RaceConsistent with easy conditions. Helps Front Runners maintain/regain their lead during the Mid-Race
Leader's Pride2.78180Front Runner30.15m/s//Be overtaken OR Blocked from the Side(s), during Early-Race or Mid-Race, ≥5s after Race StartInconsistent activation during Early-Race where overtaking doesn't happen frequently or consistently, consistency is directly proportional to track distance
Prepared to Pass2.78180Pace Chaser1.80.15m/s//First Half of the Pack, at Random Point on Final CornerConsistent but Target Speed boost during Final Corners are only useful if Uma will enter Last Spurt Mode in a few seconds/has already entered Last Spurt Mode. Otherwise, boosting Target Speed right when Uma enters Last Spurt Mode renders it useless (doesn't actually increase speed since Uma's Current Speed hasn't reached Target Speed)
Speed Star3.33180+180Pace Chaser1.80.35m/s//First Half of the Pack, at Random Point on Final CornerConsistent but Target Speed boost during Final Corners are only useful if Uma will enter Last Spurt Mode in a few seconds/has already entered Last Spurt Mode. Otherwise, boosting Target Speed right when Uma enters Last Spurt Mode renders it useless (doesn't actually increase speed since Uma's Current Speed hasn't reached Target Speed)
Position Pilfer2.78180Late Surger2.40.15m/s//6th-9th/7th-12th Place, at Random Point during Mid-RaceConsistent
Fast & Furious3.33180+180Late Surger2.40.35m/s//6th-9th/7th-12th Place, at Random Point during Mid-RaceConsistent
Outer Swell2.78180Late Surger30.15m/s//Overtake Uma closer to the Inner Fence than you, on Final CornerSomewhat consistent but Target Speed boost during Final Corners are only useful if Uma will enter Last Spurt Mode in a few seconds/has already entered Last Spurt Mode. Otherwise, boosting Target Speed right when Uma enters Last Spurt Mode renders it useless (doesn't actually increase speed since Uma's Current Speed hasn't reached Target Speed)
Rising Dragon3.33180+180Late Surger30.35m/s//Overtake Uma closer to the Inner Fence than you, on Final CornerSomewhat consistent but Target Speed boost during Final Corners are only useful if Uma will enter Last Spurt Mode in a few seconds/has already entered Last Spurt Mode. Otherwise, boosting Target Speed right when Uma enters Last Spurt Mode renders it useless (doesn't actually increase speed since Uma's Current Speed hasn't reached Target Speed)
1,500,000 CC4.17120Late Surger2.40.15m/s//Random Point on Random UphillCheap and consistent
15,000,000 CC5.00120+120Late Surger2.40.35m/s//Random Point on Random UphillCheap and consistent
Masterful Gambit2.78180End Closer30.15m/s//Last Half of the Pack (by Distance), at Random Point during Late-RaceExtremely inconsistent, borderline impossible to activate as your Uma should already be at least within top 75% (by distance) of the pack by the time the Mid-Race ends
Sturm und Drang3.33180+180End Closer30.35m/s//Last Half of the Pack (by Distance), at Random Point during Late-RaceExtremely inconsistent, borderline impossible to activate as your Uma should already be at least within top 75% (by distance) of the pack by the time the Mid-Race ends
Early Start2.78180End Closer40.05m/s//5th-9th/6th-12th Place, at Random Point during Mid-RaceVery small speed boost, but it can unlock Pace-down Mode for a good amount of time so it isn't totally useless
Gap Closer3.13160Sprint30.15m/s & 0.05m/s²//6th-9th/7th-12th Place, at Random Point during Late-RaceDecent for Sprint Late Surgers/End Closers (only King Halo for now)
Blinding Flash3.75160+160Sprint30.35m/s & 0.1m/s²//6th-9th/7th-12th Place, at Random Point during Late-RaceDecent for Sprint Late Surgers/End Closers (only King Halo for now)
Huge Lead2.94170Sprint30.15m/s//1st Place, during Mid-Race, ≥7.5m ahead of Uma behind12.5m lead is highly unfeasible, this skill will almost never activate
Staggering Lead3.53170+170Sprint30.35m/s//1st Place, during Mid-Race, ≥7.5m ahead of Uma behind12.5m lead is highly unfeasible, this skill will almost never activate
Productive Plan3.13160Mile30.15m/s//First Half of the Pack, at Random Point during Early-Race, ≥5s After Race StartMostly consistent but activation occurs during Early-Race where Uma may not have hit top speed, making target speed boosts obsolete (doesn't actually increase speed since Uma's Current Speed hasn't reached Target Speed). Additionally, the skill may pick a point prior to the 5 seconds needed after the race starts to activate, making it proc inconsistently too
Mile Maven3.75160+160Mile30.35m/s//First Half of the Pack, at Random Point during Early-Race, ≥5s After Race StartMostly consistent but activation occurs during Early-Race where Uma may not have hit top speed, making target speed boosts obsolete (doesn't actually increase speed since Uma's Current Speed hasn't reached Target Speed). Additionally, the skill may pick a point prior to the 5 seconds needed after the race starts to activate, making it proc inconsistently too
Shifting Gears3.13160Mile2.40.15m/s//First Half of the Pack, at Random Point during Mid-RaceConsistent
Changing Gears3.75160+160Mile2.40.35m/s//First Half of the Pack, at Random Point during Mid-RaceConsistent
Unyielding Spirit4.17120Mile2.40.15m/s//Have Overtake Target, ≥5s after Race StartCheap and consistent
Big-Sisterly5.00120+120Mile2.40.35m/s//Have Overtake Target, ≥5s after Race StartCheap and consistent
Up-Tempo3.13160Medium2.40.15m/s//First Half of the Pack, at Random Point during Mid-RaceConsistent
Killer Tunes3.75160+160Medium2.40.35m/s//First Half of the Pack, at Random Point during Mid-RaceConsistent
Steadfast3.13160Medium30.15m/s & 0.05m/s²//Be overtaken, on Final CornerEssentially a band-aid protective measure against losing the lead on the Final Corner, could be good but it's very situational
Unyielding3.75160+160Medium30.35m/s & 0.1m/s²//Be overtaken, on Final CornerEssentially a band-aid protective measure against losing the lead on the Final Corner, could be good but it's very situational
All I've Got3.13160Medium2.40.15m/s//2nd-5th/7th Place, in Last Spurt Mode, on a StraightOther than a few 2400m tracks, most Medium tracks have their Last Spurt Modes activate on a Corner, so this skill acts as a better Homestretch Haste/In Body and Mind
Come What May3.75160+160Medium2.40.35m/s//2nd-5th/7th Place, in Last Spurt Mode, on a StraightOther than a few 2400m tracks, most Medium tracks have their Last Spurt Modes activate on a Corner, so this skill acts as a better Homestretch Haste/In Body and Mind
Inside Scoop3.13160Long30.15m/s//Right Beside Inner Fence, on Final CornerSomewhat consistent but Target Speed boost during Final Corners are only useful if Uma will enter Last Spurt Mode in a few seconds/has already entered Last Spurt Mode. Otherwise, boosting Target Speed right when Uma enters Last Spurt Mode renders it useless (doesn't actually increase speed since Uma's Current Speed hasn't reached Target Speed)
Innate Experience3.75160+160Long30.35m/s//Right Beside Inner Fence, on Final CornerSomewhat consistent but Target Speed boost during Final Corners are only useful if Uma will enter Last Spurt Mode in a few seconds/has already entered Last Spurt Mode. Otherwise, boosting Target Speed right when Uma enters Last Spurt Mode renders it useless (doesn't actually increase speed since Uma's Current Speed hasn't reached Target Speed)
Keeping the Lead3.13160Long30.15m/s//1st Place, at Random Point during Mid-Race, ≥2.5m ahead of Uma behind2.5m lead is somewhat possible in a Long race but still not the most consistent
Vanguard Spirit3.75160+160Long30.35m/s//1st Place, at Random Point during Mid-Race, ≥2.5m ahead of Uma behind2.5m lead is somewhat possible in a Long race but still not the most consistent
Pressure3.13160Long30.15m/s//Overtake, during Late-RaceOvertakes and consequently, Target Speed boost is likely to occur toward the beginning of Last Spurt Mode, rendering it useless (doesn't actually increase speed since Uma's Current Speed hasn't reached Target Speed)
Overwhelming Pressure3.75160+160Long30.35m/s//Overtake, during Late-RaceOvertakes and consequently, Target Speed boost is likely to occur toward the beginning of Last Spurt Mode, rendering it useless (doesn't actually increase speed since Uma's Current Speed hasn't reached Target Speed)
Top Pick2.78180Dirt2.40.15m/s//Blocked from the Side(s) for ≥2s, during Mid-RaceShould have a consistent activation and is helpful for maintaining/securing/fighting for the lead
Trending in the Charts!3.33180+180Dirt2.40.35m/s//Blocked from the Side(s) for ≥2s, during Mid-RaceShould have a consistent activation and is helpful for maintaining/securing/fighting for the lead
Certain Victory2.5020030.25m/s/1st-5th Place, Have Overtake Target for ≥2s, on Final Corner or beyondOn Last StraightIdentical to OG Teio's unique with slightly looser conditions
Legacy of the Strong2.502003.60.15m/s//Be Overtake Target for ≥1s, at 1st-3rd Place, on Final Corner or beyond, ≤2.5m ahead of Uma behind, ≤45% HP remainingEffects aren't bad but inconsistent activation
Shooting Star2.5020030.15m/s & 0.05m/s²//Overtake, at 2nd-5th/6th Place, during Late-Race or beyondConsistent activation, but weak effect
The View from the Lead is Mine!2.5020030.15m/s//1st Place, in Second Half of Race, ≥2.5m ahead of Uma behindSomewhat consistent activation for Front Runners, but weak effect
Sky-High Teio Step2.5020030.25m/s/1st-3rd Place, Have Overtake Target, ≤2.5m behind Uma infrontOn Last StraightMostly consistent for non-Front-Runners, with strong effect
Triumphant Pulse2.5020030.25m/s//2nd-5th Place, 200m before Race EndConsistent for non-Front-Runners, with strong effect
Anchors Aweigh!2.502003.60.05m/s//6th-9th/7th-12th Place, at 50-60% of RaceConsistent for Late Surgers/End Closers but minimal effect
Cut and Drive!2.5020030.15m/s//First Half of the Pack but not 1st-2nd Place, ≤200m before Race End, ≤2.5m ahead/behind another UmaNot the most consistent, and also a weak effect, not worth taking
Resplendent Red Ace2.5020030.05m/s & 0.1m/s²//1st Place, in Second Half of Race, ≤2.5m ahead of Uma behind OR Have Overtake Target, at 2nd Place, in Second Half of RaceAccel can come in handy occasionally but still very situational and slightly unreliable
Where There's a Will, There's a Way2.5020030.15m/s//Overtake, at 3rd-9th/12th Place, on Last StraightDecent speed skill option for non-Front-Runners
The Duty of Dignity Calls2.5020030.15m/s//First 30% of the Pack (by Distance), on Final CornerFinal Corner Target Speed boost is inconsistent (especially in Med race), but it can be situationally good for Front Runners/Pace Chasers
Victoria por plancha ☆2.5020030.05m/s & 0.1m/s²//1st-2nd Place, with ≥30% HP remaining, on Last StraightActivation is mostly consistent, some tracks benefit from a Last Straight accel
This Dance Is for Vittoria!2.5020030.15m/s//1st-4th Place, ≤2.5m ahead/behind another Uma, on Final Corner or beyondFairly consistent activation but Final Corner Target Speed boost could be inconsistent
Behold Thine Emperor's Divine Might2.5020030.25m/s/Overtook ≥3 Umas since Late-Race StartOn Last StraightConsistent for non-Front-Runners, with strong effect
Blazing Pride2.5020030.15m/s//Overtake, at 3rd-9th/12th Place, on Final CornerFinal Corner Target Speed boost is inconsistent (especially in Med race), but it can be situationally good for Late Surgers
∴win Q.E.D.2.5020030.15m/s//Overtake, at 1st-4th Place, on Final CornerFinal Corner Target Speed boost is inconsistent (especially in Med race), but it can be situationally good for Front Runners
Flashy☆Landing2.5020030.05m/s & 0.1m/s²//1st-3rd Place, Blocked from the Side(s) for ≥2s, on Final Corner or beyondAcceleration on and beyond Final Corner is decent, conditions to activate may not be consistent unless you're Front Runner or Pace Chaser
G00 1st. F∞;2.5020030.15m/s//1st-3rd Place, No Late Start, no Rushed, on Last Straight0.15m/s but has two additional checks (for Start Delay and Rushed)
Blue Rose Closer2.5020030.15m/s/Overtake, at 1st-4th Place, on Final Corner or beyondOn Last StraightConsistent, but weak effect
Our Ticket to Win!2.5020030.15m/s/Blocked from the Side(s) for ≥2s, on Final Corner or beyond1st-5th Place, on Last StraightSide block on Last Straight is rare, weak effect as well makes it not worth getting
Genius x Bakushin = Victory2.5020030.15m/s//1st-3rd Place, in Second Half of Race, Blocked from the Side(s) for ≥2sFairly consistent, but also weak
I See Victory in My Future!2.5020030.15m/s & 0.05m/s²//≥3rd Place, Blocked in Front, during Late-Race or beyondFront Block condition is downright horrible
Just a Little Farther!2.5020030.15m/s//3rd Place, ≤2.5m ahead of Uma behind, during Late-Race or beyondFairly consistent, but also weak
Prideful King2.5020030.25m/s//4th-6th/8th Place, no Rushed, 200m before Race EndExtremely inconsistent, if not totally impossible to even activate in any distance but Sprint
#LookatCurren2.5020030.05m/s & 0.1m/s²//Overtake, at 2nd-5th/6th Place, at 50-65% of RaceSlightly consistent but effect is really weak since it usually activates at Mid-Race
Nemesis2.5020030.15m/s//Have Overtake Target, at 4th-7th/5th-9th Place, on Final Corner or beyondConsistent for Late Surgers/End Closers but effect is weak
SPARKLY☆STARDOM2.5020030.05m/s & 0.1m/s²//1st-2nd Place, ≤2.5m ahead of Uma behind, on a Straight, during Mid-RaceMostly consistent for most Front Runners and helps them maintain their lead
Shadow Break2.502003① 0.25m/s ② 0.15m/s/① Blocked from the Side(s) for ≥2s during Mid-RaceOvertake Uma closer to Inner Fence than you, at 2nd-7th/9th, on Final Corner or beyondShould be consistent but effect isn't great enough to be used over other similar uniques
Eternal Moments2.5020030.15m/s//First Half of the Pack but not 1st-3rd Place, have Overtake Target, during Mid-RaceFairly consistent for non-Front-Runners, but the effect is weak
Flowery☆Maneuver2.50200① 3 ② 2.4① 0.15m/s ② 0.2m/s²//① Overtake, at first ⅖ of the Pack, on Final Corner ② Overtake, at ½-⅘ of the Pack, on Final Corner① Strong for Front/Pace on some tracks to carry over speed on final corner ② Strong for Late/End on tracks that start the Last Spurt on final corner
You and Me! One-on-One!2.5020030.15m/s/Overtake Uma, who's Closer to the Inner Fence than you, at last 60% of the pack, on Final Corner or beyondOn Last StraightDecent Last Straight speed skill for Late Surgers or End Closers
Lights of Vaudeville2.5020030.25m/s//≤5m ahead of Uma behind for ≥1s, at First 30% of the Pack, on Last StraightConsistent activation but effectiveness depends on track
A Kiss for Courage2.5020030.15m/s//Activate ≥1 Recovery Skills, at 1st-3rd Place, in Second Half of RaceVarying effectiveness depending on track but can be strong with Triple 7s activation
I Never Goof Up!2.5020030.05m/s & 0.1m/s²//Overtake, at 3rd-9th/12th Place, on a Corner, during Late-RaceGood effect but rng and track dependent
Schwarzes Schwert2.5020030.15m/s/No Late Start, no Rushed3rd-9th/12th Place, on Last Straight0.15m/s but requires two additional checks (for Start Delay and Rushed)
Bountiful Harvest2.5020030.15m/s//Be an Overtake Target for ≥2s, at 4th-9th/5th-12th Place, in Second Half of RaceConsistent but relatively weak
YUMMY☆SPEED!2.5020030.05m/s & 0.1m/s²//≤70% HP Remaining, at 3rd-5th/6th Place, at 45-60% of RaceUnfortunate timing at 60% of the Race makes this skill's acceleration practically useless
OMG! (゚∀゚) The Final Sprint! ☆2.5020030.15m/s & 0.015mₗ/s/Late-Race or beyondOvertake ≥2 UmasGenerally, when you overtake in Late-Race, you're still accelerating, so a Target Speed skill wouldn't be effective
Give Mummy a Hug ♡2.5020030.05m/s & 0.1m/s²//1st-4th Place, ≤2.5m behind Uma infront, on Last StraightGood accel for tracks that have their Last Spurt Mode begin on/near a Last Straight
A Princess Must Seize Victory!2.5020030.15m/s//Blocked from the Side(s) for ≥2s, on Last StraightSide block condition on the Last Straight is quite strict and difficult to proc
Chasing After You2.502003.60.05m/s5 closest Umas ahead/4th-6th/5th-8th Place, in Second Half of RaceVery weak effect but can be used as a debuff
Dancing in the Leaves2.5020030.05m/s & 0.1m/s²//3rd-6th/4th-8th Place, Blocked from the Side(s) for ≥2s, on Final CornerSide Block isn't consistent, effect isn't outstanding either
Arrows Whistle, Shadows Disperse2.5020030.15m/s//Be Overtake Target for ≥2s, at 1st-4th/5th Place, on Final Corner or beyondConsistent, but weak effect
Pop & Polish2.5020030.15m/s//Overtake, at 2nd Place, on Last Straight OR Have Overtake Target for ≥2s, at 2nd-3rd/4th Place, on Last StraightConsistent, but weak effect
Presents from X2.5020030.15m/s/1st-4th/5th Place, ≥5s after Race Start2nd-4th/5th Place, in Second Half of Race, during Mid-Race
Festive Miracle2.5020030.05m/s & 0.1m/s² & 0.5% HP/Activate ≥3 Recovery SkillsIn Second Half of RaceStrong on some tracks where Triple 7s can proc before the Last Spurt
Fairy Tale2.5020030.15m/s//Blocked from the Side(s) for ≥2s, at 2nd-4th/5th Place, in Second Half of Race

Source: the community Umamusume skills spreadsheet (Speed tab). Compare with the other categories or the full tier list.