Skills
Umamusume Accel Skills
43 skillsAcceleration skills (0.2–0.4 m/s²) for Umamusume: Pretty Derby — the burst that decides Last Spurt. Ranked for Team Trials and Champions Meeting, with conditions and when they actually proc. Every skill below is ranked for Team Trials and Champions Meeting with its score per SP, base cost, distance/style, duration, effect, preconditions, activation condition and build notes — in the exact order of the community skills spreadsheet.
Rank key: ⍟◎◯▲△✕— from ⍟ essential to ✕ never take. Full explanations on the tier list page.
| Skill | TT rank | CM rank | Score/SP | Base cost | Dist / style | Duration | Effect | Effect target | Precondition | Condition | Why |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Corner Acceleration ◯ | △ | ✕ | 2.78 | 180 | — | 3 | 0.2m/s² | — | / | Random Point on Random Corner | Acceleration on the Corner 1/First Corner of any track is useless |
| Corner Connoisseur | △ | ✕ | 3.33 | 180+180 | — | 3 | 0.4m/s² | — | / | Random Point on Random Corner | Acceleration on the Corner 1/First Corner of any track is useless |
| Straightaway Acceleration | △ | ✕ | 2.94 | 170 | — | 3 | 0.2m/s² | — | / | Random Point on Random Straight | Random straight activations are too inconsistent to be effective |
| Rushing Gale! | △ | ✕ | 3.53 | 170+170 | — | 3 | 0.4m/s² | — | / | Random Point on Random Straight | Random straight activations are too inconsistent to be effective |
| Nimble Navigator | ◯ | ◎ | 3.33 | 150 | — | 3 | 0.2m/s² & 0.005mₗ/s | — | / | In Last Spurt Mode, with ≥1% HP remaining, ≤2.5m behind Uma infront for ≥1s | Strong accel but rng-dependent |
| No Stopping Me! | ◯ | ◎ | 4.00 | 150+150 | — | 3 | 0.4m/s² & 0.025mₗ/s | — | / | In Last Spurt Mode, with ≥1% HP remaining, ≤2.5m behind Uma infront for ≥1s | Strong accel but rng-dependent |
| Highlander | △ | ◎ | 3.13 | 160 | — | 3 | 0.2m/s² | — | / | Random Point on Random Uphill | Very powerful on tracks with Uphills right before/as Last Spurt Mode begins |
| Groundwork | △ | ▲ | 5.00 | 100 | — | 3 | 0.2m/s² | — | / | ≥3 Skill Activations, during Early-Race | For Front Runners only, use with 3 Early-Race skills like Focus/Concentration+Green Skills |
| Ignited Spirit PWR | ◎ | ◎ | 2.50 | 200 | — | 1.2 | 0.2m/s² | — | / | Random Point during Late-Race | It's like a weaker but universal Slick Surge/On Your Left! |
| Burning Spirit PWR | ◎ | ◎ | 3.00 | 200+200 | — | 1.2 | 0.4m/s² | — | / | Random Point during Late-Race | It's like a weaker but universal Slick Surge/On Your Left! |
| Early Lead | ◎ | ⍟ | 4.17 | 120 | Front Runner | 1.2 | 0.2m/s² | — | / | During Early-Race | Necessary skill for all Front Runners |
| Taking the Lead | ◎ | ⍟ | 5.00 | 120+120 | Front Runner | 1.2 | 0.4m/s² | — | / | During Early-Race | Necessary skill for all Front Runners |
| Final Push | △ | ✕ | 2.78 | 180 | Front Runner | 3 | 0.2m/s² | — | / | 1st Place, at Random Point on Final Corner | Being in 1st isn't completely consistent, but it's a rare skill that can be useful on tracks where your Uma enters Last Spurt Mode slightly after where the Final Corner begins/right at where the Final Corner is |
| Unrestrained | △ | ✕ | 3.33 | 180+180 | Front Runner | 3 | 0.4m/s² | — | / | 1st Place, at Random Point on Final Corner | Being in 1st isn't completely consistent, but it's a rare skill that can be useful on tracks where your Uma enters Last Spurt Mode slightly after where the Final Corner begins/right at where the Final Corner is |
| Second Wind | ✕ | ✕ | 2.78 | 180 | Front Runner | 3 | 0.2m/s² | — | / | 2nd-9th/12th Place, at Random Point in Mid-Race | Expensive and impossible to activate on Front Runners, plus, Mid-Race acceleration is useless |
| Shrewd Step | △ | ✕ | 4.17 | 120 | Pace Chaser | 3 | 0.2m/s² | — | / | Change Lanes | Cheap and consistent activation, but useless Mid-Race accel |
| Technician | △ | ✕ | 5.00 | 120+120 | Pace Chaser | 3 | 0.3m/s² | — | / | Change Lanes | Cheap and consistent activation, but useless Mid-Race accel |
| Straight Descent | △ | ⍟ | 4.17 | 120 | Pace Chaser | 3 | 0.2m/s² | — | / | Random Point on Random Downhill | Very powerful on tracks with Downhills right before/as Last Spurt Mode begins |
| Determined Descent | △ | ⍟ | 5.00 | 120+120 | Pace Chaser | 3 | 0.3m/s² | — | / | Random Point on Random Downhill | Very powerful on tracks with Downhills right before/as Last Spurt Mode begins |
| Tactical Tweak | △ | ✕ | 4.17 | 120 | Pace Chaser | 3 | 0.2m/s² | — | / | 5th-9th/6th-12th Place, at Random Point in Mid-Race | Cheap and consistent activation, but useless Mid-Race accel |
| Shatterproof | △ | ✕ | 5.00 | 120+120 | Pace Chaser | 3 | 0.3m/s² | — | / | 5th-9th/6th-12th Place, at Random Point in Mid-Race | Cheap and consistent activation, but useless Mid-Race accel |
| Head-On | ◯ | ⍟ | 2.78 | 180 | Pace Chaser | 1.8 | 0.2m/s² | — | / | First Half of the Pack, at Random Point during Late-Race | Pace Chaser ver. of Slick Surge |
| Slick Surge | ◯ | ⍟ | 2.78 | 180 | Late Surger | 1.8 | 0.2m/s² | — | / | 6th-9th/7th-12th Place, at Random Point in Late-Race | Good but inconsistently effective accel |
| On Your Left! | ◯ | ⍟ | 3.33 | 180+180 | Late Surger | 1.8 | 0.4m/s² | — | / | 6th-9th/7th-12th Place, at Random Point in Late-Race | Good but inconsistently effective accel |
| Fighter | △ | ✕ | 4.17 | 120 | Late Surger | 4 | 0.2m/s² | — | / | Have Overtake Target, ≥5s after Race Start | Cheap and consistent activation but useless Mid-Race accel |
| Hard Worker | △ | ✕ | 5.00 | 120+120 | Late Surger | 4 | 0.3m/s² | — | / | Have Overtake Target, ≥5s after Race Start | Cheap and consistent activation but useless Mid-Race accel |
| Straightaway Spurt | △ | ⍟ | 2.78 | 180 | End Closer | 0.9 | 0.2m/s² | — | / | In Last Spurt Mode, on a Straight | Very powerful End Closer acceleration that works on tracks where Last Spurt Mode begins on a Straight |
| Encroaching Shadow | △ | ⍟ | 3.33 | 180+180 | End Closer | 0.9 | 0.4m/s² | — | / | In Last Spurt Mode, on a Straight | Very powerful End Closer acceleration that works on tracks where Last Spurt Mode begins on a Straight |
| Sprinting Gear | △ | ✕ | 3.13 | 160 | Sprint | 3 | 0.2m/s² | — | / | Random Point on Any Straight | Random straight activations are almost always useless |
| Turbo Sprint | △ | ✕ | 3.75 | 160+160 | Sprint | 3 | 0.4m/s² | — | / | Random Point on Any Straight | Random straight activations are almost always useless |
| Countermeasure | △ | ✕ | 3.13 | 160 | Sprint | 3 | 0.2m/s² | — | / | First Half of the Pack but not 1st, at Random Point during Second Half of Mid-Race | Gamble accel, if it procs right before Mid-Race ends it'll be effective |
| Plan X | △ | ✕ | 3.75 | 160+160 | Sprint | 3 | 0.4m/s² | — | / | First Half of the Pack but not 1st, at Random Point during Second Half of Mid-Race | Gamble accel, if it procs right before Mid-Race ends it'll be effective |
| Updrafters | ◯ | ✕ | 3.13 | 160 | Mile | 3 | 0.2m/s² | — | / | 6th-9th/7th-12th Place, at Random Point during Late-Race | Good but inconsistently effective accel for Lates/Ends in Mile |
| Furious Feat | ◯ | ✕ | 3.75 | 160+160 | Mile | 3 | 0.4m/s² | — | / | 6th-9th/7th-12th Place, at Random Point during Late-Race | Good but inconsistently effective accel for Lates/Ends in Mile |
| Acceleration | △ | ✕ | 3.13 | 160 | Mile | 3 | 0.2m/s² | — | / | Overtake, during Mid-Race | Fairly consistent but Mid-Race accel is useless |
| Step on the Gas! | △ | ✕ | 3.75 | 160+160 | Mile | 3 | 0.4m/s² | — | / | Overtake, during Mid-Race | Fairly consistent but Mid-Race accel is useless |
| Red Shift/LP1211-M | ▲ | ✕ | 2.50 | 200 | — | 2.4 | 0.2m/s² | — | / | 1st-5th Place, on Final Corner | Powerful accel for Fronts/Paces, especially on tracks where Last Spurt Mode begins slightly before or on the Final Corner |
| Shooting for Victory! | ▲ | ◎ | 2.50 | 200 | — | 2.4 | 0.2m/s² | — | / | First Half of the Pack but not 1st-2nd Place, on Second Half of Final Corner | Powerful accel for Paces/Lates, especially on tracks where Last Spurt Mode begins slightly before or on the Second Half of the Final Corner |
| Let's Pump Some Iron! | ▲ | ◎ | 2.50 | 200 | — | 2.4 | 0.2m/s² | — | / | 6th (for CM)/8th (for TT) Place, on a Corner, during Late-Race or beyond | Strongest but most inconsistent accel for Lates/Ends on tracks where Last Spurt Mode begins slightly before or on the Final Corner |
| Angling and Scheming | ▲ | ◎ | 2.50 | 200 | — | 2.4 | 0.2m/s² | — | / | 1st Place, on a Corner, during Late-Race or beyond | Strongest accel for Fronts on tracks where Last Spurt Mode begins on a Corner |
| Condor's Fury | ▲ | ✕ | 2.50 | 200 | — | 2.4 | 0.2m/s² | — | / | Have Overtake Target, at First ¾ of the Pack but not 1st-3rd Place, on Final Corner | Powerful accel for Lates/Ends, especially on tracks where Last Spurt Mode begins slightly before or on the Final Corner |
| KEEP IT REAL. | △ | ✕ | 2.50 | 200 | — | 3.6 | 0.1m/s² | — | / | Have Overtake Target, at 40%-70% of the Pack, in Second Half of Race | Mostly useless accel but consistent activation |
| Moving Past, and Beyond | △ | ✕ | 2.50 | 200 | — | 2.4 | 0.2m/s² | — | No Rushed | 5th-6th/6th-8th Place, on Final Corner, during Mid-Race OR 5th-6th/6th-8th Place, on Any Corner, during Late-Race or beyond | — |
Source: the community Umamusume skills spreadsheet (Accel tab). Compare with the other categories or the full tier list.
