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Skills

Umamusume Accel Skills

43 skills

Acceleration skills (0.2–0.4 m/s²) for Umamusume: Pretty Derby — the burst that decides Last Spurt. Ranked for Team Trials and Champions Meeting, with conditions and when they actually proc. Every skill below is ranked for Team Trials and Champions Meeting with its score per SP, base cost, distance/style, duration, effect, preconditions, activation condition and build notes — in the exact order of the community skills spreadsheet.

Rank key: — from ⍟ essential to ✕ never take. Full explanations on the tier list page.

SkillTT rankCM rankScore/SPBase costDist / styleDurationEffectEffect targetPreconditionConditionWhy
Corner Acceleration ◯2.7818030.2m/s²/Random Point on Random CornerAcceleration on the Corner 1/First Corner of any track is useless
Corner Connoisseur3.33180+18030.4m/s²/Random Point on Random CornerAcceleration on the Corner 1/First Corner of any track is useless
Straightaway Acceleration2.9417030.2m/s²/Random Point on Random StraightRandom straight activations are too inconsistent to be effective
Rushing Gale!3.53170+17030.4m/s²/Random Point on Random StraightRandom straight activations are too inconsistent to be effective
Nimble Navigator3.3315030.2m/s² & 0.005mₗ/s/In Last Spurt Mode, with ≥1% HP remaining, ≤2.5m behind Uma infront for ≥1sStrong accel but rng-dependent
No Stopping Me!4.00150+15030.4m/s² & 0.025mₗ/s/In Last Spurt Mode, with ≥1% HP remaining, ≤2.5m behind Uma infront for ≥1sStrong accel but rng-dependent
Highlander3.1316030.2m/s²/Random Point on Random UphillVery powerful on tracks with Uphills right before/as Last Spurt Mode begins
Groundwork5.0010030.2m/s²/≥3 Skill Activations, during Early-RaceFor Front Runners only, use with 3 Early-Race skills like Focus/Concentration+Green Skills
Ignited Spirit PWR2.502001.20.2m/s²/Random Point during Late-RaceIt's like a weaker but universal Slick Surge/On Your Left!
Burning Spirit PWR3.00200+2001.20.4m/s²/Random Point during Late-RaceIt's like a weaker but universal Slick Surge/On Your Left!
Early Lead4.17120Front Runner1.20.2m/s²/During Early-RaceNecessary skill for all Front Runners
Taking the Lead5.00120+120Front Runner1.20.4m/s²/During Early-RaceNecessary skill for all Front Runners
Final Push2.78180Front Runner30.2m/s²/1st Place, at Random Point on Final CornerBeing in 1st isn't completely consistent, but it's a rare skill that can be useful on tracks where your Uma enters Last Spurt Mode slightly after where the Final Corner begins/right at where the Final Corner is
Unrestrained3.33180+180Front Runner30.4m/s²/1st Place, at Random Point on Final CornerBeing in 1st isn't completely consistent, but it's a rare skill that can be useful on tracks where your Uma enters Last Spurt Mode slightly after where the Final Corner begins/right at where the Final Corner is
Second Wind2.78180Front Runner30.2m/s²/2nd-9th/12th Place, at Random Point in Mid-RaceExpensive and impossible to activate on Front Runners, plus, Mid-Race acceleration is useless
Shrewd Step4.17120Pace Chaser30.2m/s²/Change LanesCheap and consistent activation, but useless Mid-Race accel
Technician5.00120+120Pace Chaser30.3m/s²/Change LanesCheap and consistent activation, but useless Mid-Race accel
Straight Descent4.17120Pace Chaser30.2m/s²/Random Point on Random DownhillVery powerful on tracks with Downhills right before/as Last Spurt Mode begins
Determined Descent5.00120+120Pace Chaser30.3m/s²/Random Point on Random DownhillVery powerful on tracks with Downhills right before/as Last Spurt Mode begins
Tactical Tweak4.17120Pace Chaser30.2m/s²/5th-9th/6th-12th Place, at Random Point in Mid-RaceCheap and consistent activation, but useless Mid-Race accel
Shatterproof5.00120+120Pace Chaser30.3m/s²/5th-9th/6th-12th Place, at Random Point in Mid-RaceCheap and consistent activation, but useless Mid-Race accel
Head-On2.78180Pace Chaser1.80.2m/s²/First Half of the Pack, at Random Point during Late-RacePace Chaser ver. of Slick Surge
Slick Surge2.78180Late Surger1.80.2m/s²/6th-9th/7th-12th Place, at Random Point in Late-RaceGood but inconsistently effective accel
On Your Left!3.33180+180Late Surger1.80.4m/s²/6th-9th/7th-12th Place, at Random Point in Late-RaceGood but inconsistently effective accel
Fighter4.17120Late Surger40.2m/s²/Have Overtake Target, ≥5s after Race StartCheap and consistent activation but useless Mid-Race accel
Hard Worker5.00120+120Late Surger40.3m/s²/Have Overtake Target, ≥5s after Race StartCheap and consistent activation but useless Mid-Race accel
Straightaway Spurt2.78180End Closer0.90.2m/s²/In Last Spurt Mode, on a StraightVery powerful End Closer acceleration that works on tracks where Last Spurt Mode begins on a Straight
Encroaching Shadow3.33180+180End Closer0.90.4m/s²/In Last Spurt Mode, on a StraightVery powerful End Closer acceleration that works on tracks where Last Spurt Mode begins on a Straight
Sprinting Gear3.13160Sprint30.2m/s²/Random Point on Any StraightRandom straight activations are almost always useless
Turbo Sprint3.75160+160Sprint30.4m/s²/Random Point on Any StraightRandom straight activations are almost always useless
Countermeasure3.13160Sprint30.2m/s²/First Half of the Pack but not 1st, at Random Point during Second Half of Mid-RaceGamble accel, if it procs right before Mid-Race ends it'll be effective
Plan X3.75160+160Sprint30.4m/s²/First Half of the Pack but not 1st, at Random Point during Second Half of Mid-RaceGamble accel, if it procs right before Mid-Race ends it'll be effective
Updrafters3.13160Mile30.2m/s²/6th-9th/7th-12th Place, at Random Point during Late-RaceGood but inconsistently effective accel for Lates/Ends in Mile
Furious Feat3.75160+160Mile30.4m/s²/6th-9th/7th-12th Place, at Random Point during Late-RaceGood but inconsistently effective accel for Lates/Ends in Mile
Acceleration3.13160Mile30.2m/s²/Overtake, during Mid-RaceFairly consistent but Mid-Race accel is useless
Step on the Gas!3.75160+160Mile30.4m/s²/Overtake, during Mid-RaceFairly consistent but Mid-Race accel is useless
Red Shift/LP1211-M2.502002.40.2m/s²/1st-5th Place, on Final CornerPowerful accel for Fronts/Paces, especially on tracks where Last Spurt Mode begins slightly before or on the Final Corner
Shooting for Victory!2.502002.40.2m/s²/First Half of the Pack but not 1st-2nd Place, on Second Half of Final CornerPowerful accel for Paces/Lates, especially on tracks where Last Spurt Mode begins slightly before or on the Second Half of the Final Corner
Let's Pump Some Iron!2.502002.40.2m/s²/6th (for CM)/8th (for TT) Place, on a Corner, during Late-Race or beyondStrongest but most inconsistent accel for Lates/Ends on tracks where Last Spurt Mode begins slightly before or on the Final Corner
Angling and Scheming2.502002.40.2m/s²/1st Place, on a Corner, during Late-Race or beyondStrongest accel for Fronts on tracks where Last Spurt Mode begins on a Corner
Condor's Fury2.502002.40.2m/s²/Have Overtake Target, at First ¾ of the Pack but not 1st-3rd Place, on Final CornerPowerful accel for Lates/Ends, especially on tracks where Last Spurt Mode begins slightly before or on the Final Corner
KEEP IT REAL.2.502003.60.1m/s²/Have Overtake Target, at 40%-70% of the Pack, in Second Half of RaceMostly useless accel but consistent activation
Moving Past, and Beyond2.502002.40.2m/s²No Rushed5th-6th/6th-8th Place, on Final Corner, during Mid-Race OR 5th-6th/6th-8th Place, on Any Corner, during Late-Race or beyond

Source: the community Umamusume skills spreadsheet (Accel tab). Compare with the other categories or the full tier list.