1\* Umas
1* Umas
Sakura Bakushin O (1*) Ratings: Pace Chaser 4 (Sprint), Team Trials 4 (Sprint), Parent 2
Bakushin’s Staggering Lead gold is pretty much impossible to activate as a normal Front Runner, you don’t have to awaken her all the way to potential lv5. Since she has Pace Chaser Straightaways and Countermeasure, it’s better to just make her a Pace Chaser. Her unique skill is also more difficult to activate as a Front Runner. Turbo Sprint is a great skill for Sprints, though other umas can get the gold from her card.
Mejiro Ryan (1*) Ratings: Late Surger 2, Team Trials 2, Parent 5
Ryan is exclusively used as a parent. On tracks where the spurt starts on a corner, she’s almost always used for all Late Surgers and End Closers. Even though Dober outshines her on some tracks, with two uniques to inherit, it’s usually Ryan + Dober as your parents. Killer Tunes is for Pace Chasers/Front Runners, so it’s not something that helps her. You’d rather run her as a Late Surger for Rising Dragon and the chance of triggering her unique. Though, her unique is way too specific to be consistent in Team Trials (need exactly 8th place).
Agnes Tachyon (1*) Ratings: Pace Chaser 3, Team Trials 5 (Medium), Parent 5, Speed Debuffer (-0.25)
Tachyon isn’t used universally as a parent, but on some tracks, her unique is used by Christmas Oguri as a fourth heal, which improves her consistency. For Team Trials, her debuff evolves into a perfectly consistent skill, but before that it doesn’t fit with her Pace Chaser role. Her heal and unique are both consistent enough. Having a unique heal and a gold heal means you get to skimp on Stamina while training her. However, she’s not amazing in a CM context, her best track being Kyoto 2200m.
Nice Nature (1*) Ratings: Late Surger 1, Team Trials 4, Parent 2, Stamina Debuffer (-6%)
Nice Nature is the quintessential Stamina Debuffer, having both important golds. That’s basically her only use in Champions Meeting. See the Debuff Builds section for details. Her evolution skills are both bad, but the All-Seeing Eyes evolution is more consistent for Team Trials. Never gets used as an actual CM racer, even after the evolutions update.
King Halo (1*) Ratings: Late Surger 2, Team Trials 2, Parent 1
OG King Halo is an unfortunate uma. Her unique is essentially OG Oguri’s but worse. Her vision gold is consistent but unusable outside of Team Trials. Blinding Flash is inconsistent and weak when Turbo Sprint exists. An uma that’s entirely outclassed. But, might be your only option in early Sprint CMs.
Winning Ticket (1*) Ratings: Late Surger 3, Team Trials 3, Parent 1
Winning Ticket has nothing exciting in her kit. A speed unique on the final straight combined with one useless and one decent gold. At least the golds are consistent. Her unique might be more consistent in Mile, but she starts with Mile F. “blocked_side” final corner uniques are difficult ever since First Anniversary added the spreading on final corner. She’s fine, but there are many better umas.
Matikanefukukitaru (1*) Ratings: Late Surger 1, Team Trials 4 (Long), Parent 1
Fuku’s unique is more consistent in longer tracks. However, she has no built-in gold heals, so it’s harder to build her for them. Her long gold is consistent but her green gold is anything but. In CM, it triggers 1/9 times, and in Team Trials, it triggers 1/12 times.
Haru Urara (1*) Ratings: Late Surger 1, Team Trials 4 (Dirt), Parent 2
Urara is full of recoveries. Since Dirt Team Trials is all Mile, and she has Medium G anyway, they’re not very useful. However, they are fairly consistent, and for free-to-play players, she’s one of the only options for Dirt Team Trials. You can make her an End Closer if you want her unique to be a bit more consistent, maybe. Her unique isn’t normally something you want to inherit, however, there are some edge cases where you can inherit it on a Late Surger/End Closer Christmas Oguri. She’s also sometimes used for weird strategies that involve having one very bad uma due to her bad aptitudes.