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Section #3Uma Musume Reviews

2\* Umas

3/5

2\* Umas

Section 3 of 5

2* Umas

Gold Ship (2*) Ratings: End Closer 4, Team Trials 4 (Medium/Long), Parent 1

Gold Ship is a good baseline End Closer. When End Closers are good, she’s a fine option to bring, but she’ll always be outclassed by at least one other End Closer. Early on, that’s Narita Taishin. Her vision buff is a consistent gold for Team Trials but does nothing in CM, as always with vision skills. Downhills for her recovery happen more in Medium Team Trials (68%) than in 2500~2600 Long Team Trials (57%).

Vodka (2*) Ratings: Late Surger 3, Team Trials 4 (Mile), Parent 1

In CM, Vodka’s Furious Feat evolution makes her a good gambler. If it triggers well she’ll have a good chance to win. Pair it with other gambling skills like On Your Left!. In Team Trials, the 6 NPCs make it very hard to trigger. Her heal is consistent in both cases, though it can trigger too late before the buff. Her unique is a worse version of OG Oguri’s.

Daiwa Scarlet (2*) Ratings: Front Runner 4, Pace Chaser 4, Team Trials 4 (Medium Front Runner), Parent 1

Daiwa’s unique has accel on it, which is always a sign that you should look to see if you can take advantage of it. Early on in the JP server, she used to be known as the “Daiwa Rocket” in Medium. She triggers Killer Tunes, gains speed, and that triggers her unique, which makes her accel, ideally near the start of the spurt. If it’s a bad track for Front Runners, she can be a Pace Chaser. She’s a great F2P option in Medium CMs. For Team Trials, her unique is much more consistent as a Front Runner, so just make her a Front Runner and ignore her heal.

Grass Wonder (2*) Ratings: Late Surger 3, Team Trials 4 (Medium), Parent 2, Speed Debuffer (-0.25)

Grass Wonder is generally used as a combination Speed Debuffer and Gambler in CM. With her built-in On Your Left!, she can sometimes get lucky and steal a win. On the races she doesn’t get lucky, Monopolizer slows down the enemies to help your other umas win. In Team Trials, On Your Left! can be a bit inconsistent, but her Monopolizer evolution is perfectly consistent.

El Condor Pasa (2*) Ratings: Front Runner 4, Pace Chaser 4, Team Trials 4 (Dirt), Parent 5

Pasa is a really weird uma. Her unique is great for CM Front Runners when the spurt starts on or near the final straight. However, she has Front Runner E, so it’s really difficult to raise her for that herself. She’s usually relegated to a parent for that reason, but she can get lucky as a Pace Chaser if there are few or no Front Runners. In Team Trials, she’s generally used for Dirt due to the lack of umas for that, but she has a Medium gold. But, in Medium, she needs more Stamina so she can use her unique, and her unique will only work if she’s actually winning. Just use her as a Dirt uma until you get someone better.

Air Groove (2*) Ratings: Pace Chaser 1, Team Trials 4 (Late Surger) 3 (Pace Chaser), Parent 2

Air Groove’s awakenings and unique don’t quite match. Her unique requires her to be 4th or worse and pass someone, which is hard for a Team Trials Pace Chaser, but she has a Pace Chaser gold. It’s better to make her a Late Surger, since uniques are worth two golds. In CM, she has nothing going for her over other umas, but she does come with two End Closer debuffs. She’s a low-effort option if you want to debuff End Closers.

Mayano Top Gun (2*) Ratings: Anything 4, Team Trials 2?4? (Front Runner/Pace Chaser), Parent 1

Mayano has great awakenings. Breath of Fresh Air is a consistent heal and No Stopping Me! is a strong skill on many CMs. Her aptitudes mean she can race on anything as anything, though Dirt Mile is a bit difficult. If Pace Chasers are good, she can be a Pace Chaser, if End Closers are good, she can be an End Closer. She’s definitely an uma you want to invest in as a F2P player. In Team Trials, No Stopping Me! isn’t consistent. Her unique is also a final corner “blocked_side” unique, which is difficult to achieve after the First Anniversary change to make umas spread out on the final corner. I’m not sure how consistent it is in Team Trials.

Mayano receives a second paragraph to talk about her events. Her Shapeshifter event (win a G1 as each style) even gives her a good accel for every style, but isn’t added until later. She also gets Fast Learner guaranteed if she has 600+ Wit when “Maya’s Love Advice?!” triggers, making her appealing for chasing high scores. Normally, getting Fast Learner on a run is like a 4% chance (outside of the MANT scenario). You can just quit your Mayano runs when they hit that event early and try again, once you’re able to do Wit builds (or inherit it).

Super Creek (2*) Ratings: Pace Chaser 3, Team Trials 3 (Long/Medium Pace Chaser), Parent 4

Super Creek has a crazy amount of recovery in her kit. Her unique and evolved Maestro total to be nearly 3 golds worth. However, her unique is inconsistent, requiring her to be 3~4 in CM or 3~5 in Team Trials at a random point in the middle leg. If there end up being a lot of Front Runners / Pace Chasers it’s difficult to trigger. After the buffs, it’s a good heal when inherited, so she’s sometimes used as a parent for Pace Chasers who want some safety vs debuffs. Pace Chasers often don’t have good things to inherit, especially if it’s not a Nishino track, so she’s a good parent to have around.