Debuff Builds
Debuff Builds
Debuff builds are typically only used in Champions Meeting settings. For normal Team Trials PvP, they aren’t desirable. They give up on winning to help your other umas win.
These builds don’t need any stat other than Wit and enough Power to stay in the race. Speed, Stamina, and Guts don’t matter, though you want enough of them to win the training, to have the most turns to get hints and maximum skill points. Aoi is also useful, as her dates give a ton of skill points for days when you have no rainbows, especially since winning G1s is hard.
There are two types of debuffers. Speed debuffers, which slow down the enemies, and Stamina debuffers, which try to completely kill the enemies. Speed debuffs always work, while Stamina debuffs are stronger when they do work. Speed debuffs are generally the same strength as a negative speed skill, while Stamina debuffs can completely ruin the uma.
Both kinds of debuffers can get the whites for both strategies. For Speed debuffs, the whites are called Hesitant. For Stamina, they are Flustered and Subdued. To find which cards give these, you can check Gametora and search for these terms, then click the “More.” A notable card is Symboli Rudolf, who gives all four Subdued skills from hints. When training, you mostly click any hint that can give a debuff. If it gives a different skill, buy it to take it out of the pool.
Here’s a chart of what cards give what debuffs. Build your deck depending on who you want to debuff, and how. You can also make/borrow parents with white sparks for the debuffs your deck won’t provide.
The best Speed debuffers tend to be End Closers, as they can get Petrifying Gaze. There are two notable Distance-specific Speed debuffs, Dominator for Medium and Keen Eye for Mile (once buffed). The best umas in this role have either Petrifying Gaze or Dominator, so umas like Sweep Tosho, Grass Wonder, Nice Nature (Cheerleader), Symboli Rudolf, and so on.
The best Stamina debuffers tend to be Late Surgers, as they can get All-Seeing Eyes. There are also two notable Distance-specific Stamina debuffs, Mystifying Murmur for Medium and Stamina Siphon for Long. Mystifying Murmur is the strongest, so umas like Nice Nature and Mayano (Bride) are great for this role.
Debuffers will almost always want to inherit Summer Gold Ship’s unique, 564, once she releases. The unique activates a random gold skill. Your debuffers should avoid buying any gold skills other than debuffs. This unique can let you use more debuffs. For example, Grass Wonder in Medium distance can borrow Gold City Speed to get Keen Eye (gains a speed debuff in a later update), then use 564 to trigger it. Even if all your golds can activate on the track, you still want 564, as it can trigger a debuff that failed a Wit check, increasing your consistency.
The other debuff skills, such as Trick or Frenzied, aren’t as impactful and you don’t have to worry about getting them. Frenzied extends the Rushed debuff and actually makes your opponents stronger if they survive (as Rushed increases speed).
Another style in End Closer-heavy metas can be to purposely lower your Power to below 100 by failing trainings. This makes it so the End Closers can’t trigger the Sleeping Lion recovery, but makes All-Seeing Eyes much worse. You can also just pick an uma who has bad aptitudes for the track, like Urara.