Categories
Categories
Best - These skills should always be able to activate, wisdom allowing. Good - These skills have a condition that means they won’t always activate, but they should still activate most of the time. Bad - These skills will rarely activate, or if they do, you’re already in a bad position.
For distance skills, they will be marked with FPLE, for Front Runner - Pace Chaser - Late Surger - End Closer, to show which can make ideal use of the skill. If they’re in parentheses, it will be considered Good. So, (F)PL would mean it’s Good for Front Runners, Best for Pace Chasers/Late Surgers, and Bad for End Closers.
In general, if a skill has multiple levels, like Front Runner Savvy○ (逃げのコツ○) to Front Runner Savvy◎ (逃げのコツ◎), you should only take the first level, as the second level won’t give you any extra points. In Team Trials, it’s quantity over quality. You want as many skills to activate as possible.