Special Week

Uma Musume

Reference Guide

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Master #25

Percentages of Events

25/42

Percentages of Events

Resting 70 Energy Rest: 25% Chance 50 Energy Rest: 62.5% Chance 30 Energy Rest: 10% Chance 30 Energy Rest + Night Owl: 2.5% Chance

Recreation Karaoke (+2 Mood): 35% Chance Stroll (+1 Mood, +10 Energy): 30% Chance Shrine (+1 Mood, +10 Energy): 20% Chance Shrine (+1 Mood, +20 Energy): 10% Chance Shrine (+1 Mood, +30 Energy): 5% Chance Bonus Crane game event afterwards: 25% Chance

Fast Learner Event for all uma that gives +5 all stats, +2 mood: 40% Chance per run Obtaining Fast Learner from this event: 10% Chance

Slow Metabolism Obtaining Slow Metabolism when choosing the +30 energy option: 10% Chance *Certain character specific event outcomes will guarantee Slow Metabolism Curing Slow Metabolism after a successful training: 10% Chance

Slacker Obtaining Slacker when its event occurs: 6% Chance Skipping training: 25% Chance -1 mood when skipping training occurs: ~23% Chance

Migraine Obtaining Slacker when its event occurs: 6% Chance

Night Owl -10 energy event: 25% Chance -1 mood when -10 energy event occurs: ~23% Chance

Extra Training Occurrence after a successful training: 6% Chance Curing a debuff after choosing the +5 stat, -5 energy option: 20% Chance

Failed trainings that consume energy Worst outcome event for failure percentages 1-19%: 0% Chance Worst outcome event for failure percentages 20-79%: ~30% Chance Worst outcome event for failure percentages 80-100%: 100% Chance

Event type Option Outcome Chance
Normal Get Well Soon! Top -1 mood, -5 trained stat ~92%
-1 mood, -5 trained stat, Poor Practice ~8%
Bottom -1 mood, -10 trained stat ~30%
-1 mood, -10 trained stat, Poor Practice ~55%
Practice Perfect ~15%
Worst Don’t Overdo It! Top -3 mood, +10 energy, -10 trained stat, -10 to 2 random stats 50%
-3 mood, +10 energy, -10 trained stat, -10 to 2 random stats, Poor Practice 50%
Bottom -3 mood, -10 trained stat, -10 to 2 random stats, Poor Practice ~97%
+10 energy, Practice Perfect ~3%

Pal Cards Post training event: 40% Chance +1 mood from post training event: ~8% Chance