Percentages of Events
Resting 70 Energy Rest: 25% Chance 50 Energy Rest: 62.5% Chance 30 Energy Rest: 10% Chance 30 Energy Rest + Night Owl: 2.5% Chance
Recreation Karaoke (+2 Mood): 35% Chance Stroll (+1 Mood, +10 Energy): 30% Chance Shrine (+1 Mood, +10 Energy): 20% Chance Shrine (+1 Mood, +20 Energy): 10% Chance Shrine (+1 Mood, +30 Energy): 5% Chance Bonus Crane game event afterwards: 25% Chance
Fast Learner Event for all uma that gives +5 all stats, +2 mood: 40% Chance per run Obtaining Fast Learner from this event: 10% Chance
Slow Metabolism Obtaining Slow Metabolism when choosing the +30 energy option: 10% Chance *Certain character specific event outcomes will guarantee Slow Metabolism Curing Slow Metabolism after a successful training: 10% Chance
Slacker Obtaining Slacker when its event occurs: 6% Chance Skipping training: 25% Chance -1 mood when skipping training occurs: ~23% Chance
Migraine Obtaining Slacker when its event occurs: 6% Chance
Night Owl -10 energy event: 25% Chance -1 mood when -10 energy event occurs: ~23% Chance
Extra Training Occurrence after a successful training: 6% Chance Curing a debuff after choosing the +5 stat, -5 energy option: 20% Chance
Failed trainings that consume energy Worst outcome event for failure percentages 1-19%: 0% Chance Worst outcome event for failure percentages 20-79%: ~30% Chance Worst outcome event for failure percentages 80-100%: 100% Chance
Event type | Option | Outcome | Chance |
---|---|---|---|
Normal Get Well Soon! | Top | -1 mood, -5 trained stat | ~92% |
-1 mood, -5 trained stat, Poor Practice | ~8% | ||
Bottom | -1 mood, -10 trained stat | ~30% | |
-1 mood, -10 trained stat, Poor Practice | ~55% | ||
Practice Perfect | ~15% | ||
Worst Don’t Overdo It! | Top | -3 mood, +10 energy, -10 trained stat, -10 to 2 random stats | 50% |
-3 mood, +10 energy, -10 trained stat, -10 to 2 random stats, Poor Practice | 50% | ||
Bottom | -3 mood, -10 trained stat, -10 to 2 random stats, Poor Practice | ~97% | |
+10 energy, Practice Perfect | ~3% |
Pal Cards Post training event: 40% Chance +1 mood from post training event: ~8% Chance