Stats
Speed is always an important stat. You will want as much of it as possible, as it increases your top speed during the last spurt. BaseSpeed = (20 - (CourseLength - 2000) / 1000) * PhaseModifier FinalLegSpeed = BaseSpeed + sqrt(500 * Speed) * DistanceAptitude * 0.002 MaxSpurtSpeed = (FinalLegSpeed + 0.01 * BaseSpeed) * 1.05 + sqrt(500 * Speed) * DistanceAptitude * 0.002
Stamina is necessary up to a point, and then starts to fall off depending on distance. How much you need is based on a variety of factors. The lower your speed, the less you’ll need. Pace Chasers also receive an 11% Stamina penalty. For a target stamina for each style in each distance, see the Required Stamina Chart below.
Long distance has a wide variety of distances, from 2500m up to 3600m. If you’re targeting ones on the shorter end, you can skimp more on stamina. They’re 2600m or lower over half of the time, with the other half being 3000+m in Team Trials.
On top of causing you to lose Speed when you run out of HP, your remaining HP also affects how long and how fast your last spurt will be. If you lack Stamina, your uma will start her last spurt later or run slower to use her HP more efficiently. If you completely run out of HP, you’ll quickly decelerate.
Power is more important in shorter distances, but always helps out. It affects how quickly you accelerate to your top speed. In longer races, you have more time to accelerate, so having a high acceleration doesn’t have as big of an impact. For the most part, if you meet your stamina goal, you’ll focus as much on speed as possible, then power second.
BaseAcceleration = 0.0006 normally, 0.0004 on uphills. Acceleration = BaseAcceleration * sqrt(500 * Power) * PhaseModifier * SurfaceAptitude
Power also affects your speed on uphills. When going uphill, you receive a speed penalty of |100 * tan(angle in radians)| * 200 / Power.
It also affects how quickly you change lanes. Your lane change speed is 0.02 * (0.3 + 0.001 * Power) m/s.
Guts isn’t useful in large numbers, but you need a small amount of it. Umas will want to have ~300 guts, but rarely more than 400. Up to 400, it’s close to equivalent to stamina, while after, it falls off. See the Stamina vs Guts section for details.
The Final Leg HP consumption modifier is 1.0 + 200/sqrt(600 * Guts).
Wit, aka Wisdom affects your skill trigger rates, as well as some other things. Aim to have between 300 and 500 wisdom for any uma. Any more than that and it starts to fall off too much. You can see a chart of the skill proc chance based on your wisdom here.
Wisdom | 200 | 300 | 400 | 500 | 600 | 700 |
---|---|---|---|---|---|---|
Skill Proc | 55% | 70% | 77.5% | 82% | 85% | 87% |
Wit also affects the chance that the uma suffers from “Rushed” debuff. Whether the uma will suffer Rushed is determined at the start of the race based on a Wisdom check. The chance is (6.5 / log10(0.1*Wit+1))^2 percent.
Rushed will occur at a mostly random point in the first half of the course. It lasts for 12 seconds, but you have a 55% chance to break free every 3 seconds. While under Rushed, the uma will consume HP 60% faster and switch their style to a more aggressive one (eg, a Late Surger might act as a Pace Chaser or a Front Runner, Front Runner acts like Twin Turbo).
Wisdom | 200 | 300 | 400 | 500 | 600 | 700 |
---|---|---|---|---|---|---|
Rushed | 24.17% | 19% | 16.24% | 14.49% | 13.26% | 12.32% |
Wit can also give you a chance to increase your speed on downhills. The speed boost you get from downhills is 0.3 + |100 * tan(angle in radians)| / 10, and the chance you receive it is 0.04% * Wisdom. So, 4% per 100 Wit. Every second, this has a 20% chance to end.
Another other thing Wit does is help determine your target speed at each section of the race. There are 24 such sections, and in each of them, your uma applies a random modifier to her target speed, with the help of your Wit.
The max modifier is Wit / 5500 * log10(Wit * 0.1)% The minimum modifier is the max speed minus 0.65.
Wisdom | 200 | 300 | 400 | 500 | 600 | 700 |
---|---|---|---|---|---|---|
Max Mod | 0.047% | 0.081% | 0.117% | 0.154% | 0.194% | 0.235% |
Min Mod | -0.603% | -0.569% | -0.533% | -0.496% | -0.456% | -0.415% |
📚 Guide Sections
Explore all 7 sections in this comprehensive guide
Stat Importance
Detailed guidance and information about stat importance
Stamina vs Guts
Detailed guidance and information about stamina vs guts
HP
Detailed guidance and information about hp
Stamina Calculator
Detailed guidance and information about stamina calculator
Required Stamina Chart
Detailed guidance and information about required stamina chart
Recovery Consistency
Detailed guidance and information about recovery consistency
Stamina vs Speed
Detailed guidance and information about stamina vs speed