Other Passives
Other Passives
Initial <Stat> is somewhat self-explanatory. At the start of training, the number is added to that stat. This can save you a day or two of training and is particularly useful on cards of types that you’re only bringing 1 or 2 of, for example the Power cards in a 4 Speed 2 Power deck.
Hint Frequency - increases the chance of there being hints for the support card (the !s that appear on trainings). Since a hint gives +5 bond, this can help you get rainbows quicker, in addition to making it easier to access the card’s skills.
Hint Levels - increases the discount on the skills the hints give you, saving you some skill points if you buy them.
Wit Friendship Recovery - a passive found on Wit (and later Group) cards. When there’s a rainbow on the Wit training, it will restore extra energy according to this stat (4 for a MLB SR, 5 for a MLB SSR, except Ikuno SR has none).
Race Bonus - increases the amount of stats and skill points you gain from finishing a race. This includes the +3 all stats from mandatory races and the +10 all stats from URA. No rounding, if you want to go from +3 all to +4 all you need 34% Race Bonus. On most umas, going from 33% to 34% would be +10 all stats.
Fan Bonus - is similar, but applies to the fans gained. This is sometimes relevant for umas with early fan checkpoints, but can usually be ignored.