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Calculating Training Stat Gain

Part 6 of 6

Calculating Training Stat Gain

Reading time: ~1 min

Calculating Training Stat Gain

![][image94]![][image95] These charts give the base values for each training at each level. The energy cost also goes up by 1 at levels 2 and 3, and by 2 at levels 4 and 5. MANT uses the Unity Cup table.

To get the result from training, it’s…

(BaseValue + Sum of StatBonus) * (1 + MoodMultiplier * (Sum of MoodEffect)) * (Sum of TrainingBonus) * (Product of FriendshipBonus) * (1 + 0.05 * NumberOfSupportCards)

Friendship Bonus will only be applied if the support is at orange or higher bond (aka rainbowing). The MoodMultiplier is 0 at neutral mood, and goes up or down by 0.1 per mood up/down.