Calculating Training Stat Gain
Reading time: ~1 min
Calculating Training Stat Gain
![][image94]![][image95] These charts give the base values for each training at each level. The energy cost also goes up by 1 at levels 2 and 3, and by 2 at levels 4 and 5. MANT uses the Unity Cup table.
To get the result from training, itβsβ¦
(BaseValue + Sum of StatBonus) * (1 + MoodMultiplier * (Sum of MoodEffect)) * (Sum of TrainingBonus) * (Product of FriendshipBonus) * (1 + 0.05 * NumberOfSupportCards)
Friendship Bonus will only be applied if the support is at orange or higher bond (aka rainbowing). The MoodMultiplier is 0 at neutral mood, and goes up or down by 0.1 per mood up/down.
