Finding Good Skills
Finding Good Skills
First, pick the track you want to find the skills for. Let’s say Tokyo 2400m. Set it to that track and pick your uma’s style, then change the mode to “Skill Chart” in the top right and run it. You’ll get something like this:
If there’s a lot of heals or debuffs high up, it’s because your uma doesn’t have enough stamina. Just set their Stamina stat to 8000 or something if you’re looking for a general chart.
Look through the results for unique skills. In this case, Red Shift and Shooting for Victory! are unique skills. Add the best ones (that you have available) to your uma, as you’ll be inheriting them. Once you’ve done that, run it again. You’ll see the skills change a bit, as now you have acceleration so other acceleration skills will be less good, and max speed greens become better because you make more use of your top speed with more acceleration.
Now you have a list of good skills. The “Minimum” and “Maximum” values are particularly notable. Unyielding can trigger too early on this track and have no effect. Do check the requirements of the skills too, because sometimes they’ll be harder to trigger than the umalator believes due to various factors, such as the meta on the track. For example, in this chart, it rated Behold Thine Emperor’s Divine Might highly, but you need to pass three umas for that to trigger. In a normal situation, that’s doable for a Pace Chaser, but in the first Derby CM, Front Runners were relatively weak, so the Pace Chasers had fewer umas to pass. You’ll have to use your brain a bit.
The SP should also be considered, of course. And for the double circles, compare them to their single circle counterparts to see how much you gain from upgrading it. Similar for the gold skills and their whites.