Advanced Breeding Strategy
For additional reading I recommend Crazyfellow’s guide.
Parents are made and used to save skill points though hint levels and providing hints where the scenario and your cards cannot, and once you reach the endgame, you may also want to breed uma for specific purposes. Maybe you want an uma that can raise others to Dirt A, maybe you want one that can give Haru Urara a double circle, maybe you want to inherit a specific skill. Making uma like this takes a long time, but once you hit your limits there’s not much else to do.
Intentionally made parents are generally better due to race affinity. Since higher affinity will increase the chance of inheriting factors overall, there is an incentive to win as many races as possible during the parent making process. While a normally trained uma with good factors is certainly usable as a parent, affinity will vary uma to uma, but race affinity bonus will always exist.
The basic process is to rent an uma with ideal representative factors to repeatedly raise a certain uma until she gets the factors you want, then use her and the guest legacy to raise another uma repeatedly until she also gets the factors you want. You can be as greedy as you want with the representative factors since the grandparents will be bred out, but the ideal minmax option would give you access to more races by raising distance/surface aptitudes. You do not need to raise aptitudes all the way to A for you to win races during training for most cases unless you want the chance for those factors.
You can set your sights very high, but the higher you aim, the more attempts it will take to succeed. Dirt 9 isn’t that hard, but Dirt 9 with strong uniques and 9* blue factors and 5+* Scenario factors will take a long time. In general it’s probably better to sacrifice blue stars for more scenario factors and better pinks, if you want to save time.
To get a 3* blue, it’s a 1% chance per 600 stat, but 2* blues are more like 50%. You then have to multiply those by the pink ratios (if your uma has 5 A aptitudes and you’re okay with 3 of them, it’s 3/5), and multiply again by the chance of URA, and so on.
Another thing you can do is train an intermediary uma with acceptable, but not great factors. For example, if you want a 9* Sprint Curren, then you can train a 2* Sprint Curren, then use her to train a Taiki until the Taiki gets 3* Sprint. Then you’ll have an 8* Sprint inheritance you can use while you try to get the 9* Sprint Curren.
Let’s use myself as an example here. Say I want to make an uma that will be a good parent for Mejiro Dober. Mejiro Dober is a Late Surger, so I want to use uma with good Late Surger uniques and ones that have good affinity with her.
Tokai Teio, Symboli Rudolf, and Oguri Cap all have very strong inherited uniques for Late Surgers, so those are the ones I’ll choose. Oguri Cap has the highest affinity, so she’ll be the base parent.
The next step is planning the pinks. Dober runs mainly in Mile and Medium Turf races, so the pinks should be Mile or Medium and Turf. To get a pink, they need A in that aptitude. Symboli Rudolf has C Mile and Teio has E Mile, so those will need to be raised in order to enable the Mile pink.
Oguri and Teio both have Long B. Since pinks are chosen randomly from your A aptitudes, keeping these at B will increase the chance of getting something desirable. If possible, there shouldn’t be any Long factors in the family tree. Similarly with Oguri’s Dirt B, or Rudolf’s Front Runner B.
We also want whites that could be useful. Late Surger skills, Medium skills, and Mile skills can be taken, from Eishin Flash, Agnes Tachyon, and so on, to possibly inherit them down as hints. The deck can be Eishin Flash, Narita Brian, Agnes Tachyon, Mejiro Dober, Daitaku Helios or Winning Ticket, and then another strong Speed card to make the runs easier (Kitasan).
Through the power of guest legacies, we only need to raise two of the umas. Oguri will be the base uma, so I have to raise her. Between Rudolf and Teio, I find Teio easier to raise. Distance pinks are better than surface pinks, so the guest legacy will have a 3* distance pink. Naturally, she’ll also have a 3* blue and 3* Aoharu. Stamina is the blue I most want.
The process is then as follows:
- Optional: Raise Oguri Cap with someone and a borrowed Symboli Rudolf that has 3* Stamina, 3* Aoharu, and 3* Medium representative factors.
- Optional: Repeat until Oguri Cap gets a good 2+* Blue and 2+* Pink
- Raise Tokai Teio with that Oguri and a borrowed Symboli Rudolf that has 3* Stamina, 3* Aoharu, and 3* Medium representative factors.
- Repeat until receiving an Tokai Teio with 3* Stamina/Power/Wit, a pink Mile/Medium/Turf factor, and some amount of Aoharu. This is now a usable parent.
- Raise Oguri Cap with that Teio and a borrowed Symboli Rudolf that has 3* Stamina, 3* Aoharu, and 3* Medium (or Mile if Teio received Mile) representative factors.
- Repeat until receiving an Oguri Cap with 3* Stamina/Power/Wit, a pink Mile/Medium/Turf factor (preferably matching), and some amount of Aoharu. This is now our good parent.
- Now we can keep alternating in order to get more cohesive pinks or more Aoharu, or move on to another project.
As you may be able to imagine, this sort of thing will take many dozens of runs to achieve. You can settle with 2* blues if the other factors are good and then improve them later.
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